Weidmüller Is Everywhere
Branded, kiosk-ready tradeshow scavenger hunt with a full campaign + prize-drawing admin backend.
Overview
A branded, kiosk-ready scavenger hunt game with a full admin backend — campaigns, scenes, hotspots, prize drawings, participant capture, and analytics. Built end-to-end with React, TypeScript, Tailwind, and Lovable Cloud (Supabase) as one entry in the 52 App Vibe Coding Build Challenge: 52 apps in 52 weeks, designed and shipped using AI-assisted "vibe coding" workflows. Players tap their way through branded scenes (street, factory, transit, water treatment, packaging, etc.) to find hidden Weidmüller product hotspots, learn what each one does in the real world, and submit entries into prize drawings — all from a trade-show kiosk or tablet. Behind the scenes, a full admin console lets non-technical marketers spin up new campaigns, upload scenes, configure hotspots and timers, manage prize libraries, run automated drawings, and export participant data for follow-up. Stack: React, TypeScript, Vite, Tailwind, shadcn/ui, Lovable Cloud (Supabase) for auth, database, storage, and edge functions.
Status
- Build status: production_grade
- Commercial status: client
- Business readiness: operating_business
- Launch: Week 12, 2026